Pfsrd fireball. DESCRIPTION. Pfsrd fireball

 
 DESCRIPTIONPfsrd fireball  This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000

An attack of opportunity is a single melee attack, and most characters can only make one per round. This makes it easy, for example, to deal with celestial and fiendish creatures conjured in the heat of battle by summon monster spells. Fireball Spell3. Epic Fireball, Superior: A fireball spell is an explosion of flame that detonates with a low roar and deals 25d30 points of fire damage to every creature within the area. The fireball sets fire to combustibles and damages objects in the area. You point your finger and determine the range (distance and height) at. The spell uses one fire source, which is immediately extinguished. For example, a d6 is a six-sided die, and a d20 is a 20-sided die. You don’t have to make an attack of opportunity if you don’t want to. Spells: Ability to cast mage hand and at least one arcane spell of 2nd level or higher. Freezing Bolt: Like a tiny cold-damage fireball. Size: Orcs are Medium creatures and thus have no bonuses or penalties due to their size. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. While still recovering from that ailment, he was diagnosed with cancer. Level Increase: +2 (an. You automatically succeed at all caster level. Wizards use INT, Clerics use WIS, Bards use CHA) Spell DC differs from the DC related to Ex (extraordinary) and Su (supernatural) abilities, like the Cleric's channel energy ability. The vapor obscures all sight, including darkvision, beyond 5 feet. The level cost of that metamagic feat is reduced by one (to a minimum of +1). Spells: Ability to cast mage hand and at least one arcane spell of 2nd level or higher. Each disbelieving creature takes only one-fifth damage from the attack. + 40 ft. Physical Description. DESCRIPTION. It starts from any corner of your square and extends to the limit of its range or until it strikes a barrier that blocks line of effect. Pyrotechnics. 5, save for 15 11th level: Avg Dam 45. The search engine has been updated using design and code from the 2E site. A javelin is a thin throwing spear. Arcanist. Purpose: Damage. Damage 1d8 (small), 1d10 (medium) Critical 19-20/x2 Type slashing Category two-handed Proficiency exotic Weapon Group heavy blades Special sunder. com Controlled Fireball. It is covered by the Open Game License v1. 95! Note: The download file is VERY LARGE so it may take some time to download. + 10 ft. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. EFFECT. School evocation [fire, ruse]; Level bloodrager 4, magus 4, occultist 4, sorcerer/wizard 4. DESCRIPTION. Prerequisite: Spellcraft 10 ranks. EFFECT. 2 A creature without freedom of movement effects or a swim speed makes grapple checks underwater at a –2 penalty, but deals damage normally when grappling. Saving Throw Fortitude half; Spell Resistance yes. A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Each round of the fire dance, he rolls a Perform (dance or sing) check. Template:SRD Template:Spell Template:Evocation Template:Descript Level: Template:Sor Components: V, S, M Casting Time: 1 action Range: Long (400 ft. Open Game Content (place problems on the discussion page). You can hurl multiple beads, or even the whole necklace, as one action. /level. The baseline temperature in this climate ranges from 30º F in winter, to 60º F in spring and fall, and all the way up to 80º F in summer. In addition to the extra fire damage from the flaming ability (see above), a flaming burst weapon deals an extra 1d10 points of. 0a. 10th - Firesnake. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within. Discuss! Join Our Discord! Latest Pathfinder products in the Open Gaming Store. The PHB’s rules are the generic ones for adding spells to a wizard’s spellbook from, for example, a different wizard’s spellbook. Guiding Light (Su) The stargazer gains a familiar, treating his stargazer level as his wizard level. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier. Class Skills: An oracle with the flame mystery adds Acrobatics, Climb, Intimidate, and Perform to her list of class skills. Frostdeath Dragon CR 8. E/Spec Fireball is 15d6+30 (74). Saving Throw Reflex half; Spell Resistance yes. Only light and one-handed melee weapons and ranged weapons that need one hand to fire can have this quality. Unattended objects also take this damage. Components V, S. Prerequisite (s): Str 13, Power Attack, base attack bonus +5, weapon training class feature with a melee weapon. Immunity to acid, cold, and petrification. Half of this damage is fire damage, and the other half is divine energy that bypasses fire resistance and fire immunity. PZO1110: Firestream: 2d6 points of fire damage in a 20-ft. Ifrit (6 RP) Humans whose ancestry includes beings of elemental fire such as efreet, ifrits are a passionate and fickle race. The DMG’s rules are more specific and particular the magic item spell scroll. A fey has the following features. Attempts to extinguish this fire use the spell’s save DC. C. One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. Whistle. Fireball. PZO1115. A witch cannot select an individual hex more than once. . 95! Note: The download file is VERY LARGE so it may take some time to download depending on your internet connection speed. c) Other. The following table offers twenty options for reskinning fireball; roll a d20 or choose the options that best suit the character who’s casting the spell. 9th - Intensified, Specialized Fireball is 11d6+22 (51). Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. You select the amount of delay upon completing the spell, and that time cannot change once it has been set. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. (thrown) Category ranged Proficiency simple Weapon Groups spears, thrown. Range: 150 feet. The baseline temperature in this climate ranges from 30º F in winter, to 60º F in spring and fall, and all the way up to 80º F in summer. ) > F >. Good Fortitude, Reflex, and Will Saves. Image used by permission of Yama Orce. There is no form of combat more civilized than the duel. Benefit: All variable, numeric effects of a spell modified by this feat are maximized. These doubles make it difficult for enemies to precisely locate and attack you. Simple templates can be applied during the game with minimal effort. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half). Damage 1d8 (small), 1d10 (medium) Critical 19-20/x2 Type slashing Category two-handed Proficiency exotic Weapon Group heavy blades Special sunder. It gains channel resistance +2, DR 5/silver, resist cold and electricity 10, fast healing 2, and the vampire qualities listed above (gaseous form, shadowless, and spider climb). Superheated (Su) At young age and older, a magma dragon’s bite attack deals additional fire damage equal to its age category. Pathfinder is a fantasy tabletop roleplaying game (RPG) where you and a group of friends gather to tell a tale of brave heroes and cunning villains in a world filled with terrifying monsters and amazing treasures. If you fail, your opponent can take a variety of actions, including sneaking past you and attacking you. Hit Die: d8. When the gem is crushed, smashed, or broken (a standard action), a Large elemental appears as if summoned by a. Honing a blade with a whetstone requires about 15 minutes of work and grants the weapon a +1 bonus on your damage roll the first time you hit with it. You call upon the powers of unlife to render the subject blinded or deafened, as you choose. Delayed Blast Fireball. This application of can be dispelled only by a caster of higher level than you were when you cast the spell. The effect remains until another command is given. At level 2, he picks up the single level of oracle. This spell charges your hand with telekinetic force. Their studies and innate talents often impart them with an impulsive, emotional personality, easily aroused to anger. Immunity to fire and poison. These vapors automatically kill any living creature with 3 or fewer HD (no save). It can ascend at half speed and descend at double speed, and its maneuverability is good. The ray inflicts 1d4 points of nonlethal damage, causing the target to suffer from heatstroke as its body temperature dramatically increases. Sleeping creatures are helpless. I was looking for other character info when I found it and just read it and moved on. Empower Spell (Metamagic) You can increase the power of your spells, causing them to deal more damage. 0a, rather than the GNU Free Documentation License 1. 1st—burning hands S, color spray, corrosive touch S, hydraulic push S, hypnotism, magic missile S, ray of enfeeblement, shocking grasp S. Starting Wealth: 4d6 × 10 gp (average 140 gp. Each warpriest can select two blessings from among those granted by. Each day, a wizard can prepare a spell from his specialty school in that slot. Duration instantaneous. 3rd level (none - too low to cast) 5th level: Avg Dam 17. Necklace of Fireballs. ) An empowered, maximized spell gains the separate. ; This is part of the Pathfinder Reference Document. Darkvision 60 feet and low-light vision. B) Base AC = 10 Juggernaut DEX is 6 (advanced construct) = -2 Improved cover bonus = 8 Movement (DM fiat) = 2 Total AC to place the bead of a fireball through the arrow slit of a moving juggernaut = 18. Saving Throw none; Spell Resistance yes. Either grant a bonus to saves against, or suppress, charm and compulsion spells. Craft Magic Arms and Armor flame blade, flame strike, or fireball; Cost +1 bonus. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. The works of beings beyond mortals, the legends of realms where gods and spirits tread, the lore of creations both wondrous and terrible—such mysteries call to those with the ambition and the intellect to rise above the common folk to grasp true might. PZO1134: Creeping Ice Sheet of ice slowly spreads outward on a horizontal surface. This spell evaporates moisture from the body of each subject living creature, causing flesh to wither and crack and crumble to dust. This is a sheath designed to be strapped to your forearm and hidden under a long sleeve. E/Spec Fireball is 15d6+30 (74). The damage dealt increases to 1d10 points of fire damage per caster level (maximum 10d10). Antitech Field. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. Alternatively, you may store up to 1 pound of ammunition in a wrist sheath. Energy attacks deal half damage to most objects. A melee attack trap can be constructed with a built-in bonus on damage rolls, just as if the trap itself had a high Strength score. Base Speed: Orcs have a base speed of 30 feet. Home > Classes > Core Classes > Wizard > Arcane Schools. Benefit (s): Your sneak attack damage increases by 1d6. In addition to this mundane task, it can absorb magic missiles of the sort generated by the spell or spell-like ability. Necklace of Fireballs. The fire does not harm the wielder. Area 20-ft. 12th - E/I/Spec Fireball is 21d6+42 (115) damage. Note that a lesser dazing rod is 14,000 gp and leaves that fireball in a 3rd level spell slot. Spell Duels. When detect magic identifies a magic item’s school of magic, this information refers to the school of the spell placed within the potion, scroll, or wand, or the prerequisite given for the item. SRD:Staff of Fire. EFFECT. DESCRIPTION. Anyone striking you with a melee weapon or unarmed strike takes an amount of fire damage equal to 1/2 your wizard level (minimum 1). He's casting 10 Burning Hands a day, that do either 5d4+10 or. A fireball spell generates a searing explosion of flame that detonates with a low roar. If instead of fireballs the evil doers had 3 catapults firing alchemical fire munitions into the crowded marketplace each of which has a 30' radius. You fling a ray of deadly cosmic energy at the target creature. Fair point. When studying a target, reduce the number of additional targets you can maintain to increase the DC of poisons against the target by 1 for each reduced target. In addition, whenever you are within 5 feet of a source of flame at least as large as a campfire, you can draw the fire around you for 1 round as a swift action. Casting Time 1 standard action. Duration instantaneous. Craft Rod (Item Creation) You can create magic rods. 7 th-level evocation. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is. Benefit: All variable, numeric effects of an empowered spell are increased by half including bonuses to those dice rolls. You make your attack of opportunity at your normal attack bonus, even if you’ve already attacked in the round. DESCRIPTION. Fire opal: Fireball (10d6, Reflex DC 20 half) Opal: Daylight; The helm may be used once per round, but each gem can perform its spell-like power just once. (from the PFSRD) Fireball explicitly requires a saving throw for every. Superheated (Su) At young age and older, a magma dragon’s bite attack deals additional fire damage equal to its age category. DESCRIPTION. Fireball (1 charge) Ice storm (2 charges) Wall of force (2 charges) Chain lightning (3 charges) Strong evocation; CL 13th; Craft Staff, chain lightning, fireball, ice storm, magic missile, shatter, wall of force; Price 65,000 gp. At 5th level, you gain channel resistance +4. This section describes each skill, including common uses and typical modifiers. DESCRIPTION. Area a 30-ft. You point your finger and determine the range (distance and height) at which the. Add 1 foot to the bloodrager’s base speed. Except as noted above, this spell otherwise functions as ray of exhaustion. Magic traits focus on any magical events or. A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Prerequisite (s): Point-Blank Shot, Precise Shot. You call upon the powers of unlife to render the subject blinded or deafened, as you choose. Skills represent some of the most basic and yet most fundamental abilities your character possesses. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against compulsion effects. They provide a lot of versatility, especially for casts with limited numbers of spells known. This spell functions as fireball except you can cause the bead of fire to originate from anywhere you can see within range. The explosion creates almost no pressure. Range long (400 ft. Casting Time 1 standard action. (from the PFSRD) Fireball explicitly requires a saving throw for every target in the area of effect. Even a red dragon--who's immune to fire--will still make a saving throw versus the spell fireball [evoc]. DEFENSE. This two-handed sword has a wavy blade that is especially useful for cutting through wooden weapons. Traditions arcane, primal Bloodlines elemental, phoenix Deities Angradd, Chohar, Dahak, Eiseth, Sarenrae, The Freeing Flame, The Prismatic Ray, Walkena Cast [two-actions]. Among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. If you are successful, you notice the opponent and can react accordingly. When a sphere arrives at the end of its trajectory, it. Let's look at fireball (emphasis mine):. The damage dealt increases to 1d8 points of damage per caster level (maximum 20d8). You can use this ability once per day. If you take damage while trying to cast a spell, you must make a concentration check with a DC equal to 10 + the damage taken + the level of the spell you’re casting. You can now Quicken a Burning Hands or Magic Missile as kicker damage in a round, although you've few slots. Benefit (s): When you use a kinetic blast, you can specify a number of rounds between 1 and 5. Description. Fireball. If the mudball hits, the target is blinded. Effect cloud spreads in 20-ft. This maneuver does not change the creature’s feelings about its enemies; for example, it might use its action to cast a fireball spell that includes both its allies and enemies within its area. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Fireball. Augmented (6th): If you expend two uses of. Creatures caught in lost halls find themselves temporarily trapped in an extradimensional labyrinth. g. When a character moves on a grid, every 1-inch square of the play area is 5 feet across in the game world. Treasure NPC Gear (masterwork dagger, cloak of resistance +1, skull, spell component pouch, spellbook, 348 gp) Skeletal mages are minor spellcasters (typically 5th-level or less) who have retained both their intelligence and their spellcasting abilities. 5e Spell) Blistering Beam (3. The bolt begins at your fingertips. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 15d6) to every creature within the area. You can use an action to detach a bead and throw it up to 60 feet away. See magic item creation rules for more information. ) Immunity does not mention saving throws at all. 80—84: Invisibility covers the rod’s wielder. You can now. Prerequisite(s): Dexterity 13 or higher, Perception proficiency You can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or a fireball spell. Divide the damage by 2 before applying the object’s hardness. 0a. You point your finger and determine. Slayer Talents. The following are class skills for fey: Acrobatics, Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (geography. Most wands are wood, but some are bone. Range touch. The following are class skills for dragons: Appraise, Bluff, Climb, Craft, Diplomacy, Fly, Heal, Intimidate, Knowledge (all. It can melt metals with a low melting point, such as lead. To be affected, an enemy must be able to hear the bard perform and be within 30 feet. 1d20 cs> 19 will display the result with a green critical highlight on a 19 or 20. XP 1,200. School transmutation; Level bard 2, bloodrager 2, magus 2, mesmerist 2, psychic 2, sorcerer/wizard 2; Subdomain smoke 2; Elemental School fire 2. Contents [ show] Some spellcasters seek the secrets of magic, pursuing the power to make the impossible possible. The damage dealt increases to 1d10 points of fire damage per caster level (maximum 10d10). Necklace of Fireballs. Base attack bonus equal to total Hit Dice (fast progression). An affected creature that deliberately tries to submerge must succeed at a DC 20 Swim check every round to stay underwater. The DC of the spell is the target number for the saving throw. 95! Note: The download file is VERY LARGE so it may take some time to download depending on your internet connection speed. Fireball. Treasure NPC Gear (masterwork dagger, cloak of resistance +1, skull, spell component pouch, spellbook, 348 gp) Skeletal mages are minor spellcasters (typically 5th-level or less) who have retained both their intelligence and their spellcasting abilities. DESCRIPTION. Telekinetic Fist ( Sp) As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. A fireball wizard is scary because yea lots of damage on the table. Paizo Publishing, LLC; Author: Erik Mona. For 1 charge, you cast the 3rd-level version of the spell. /level) Area 20-ft. Each enemy within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. Mythic Fire Storm. Base attack bonus equal to total Hit Dice (fast progression). Below are the class features of the stargazer prestige class. The explosion creates almost no pressure. A creature struck by an arrow that has had fireburst cast on it takes 1d4 hp fire damage per caster level (maximum 15d4). PZO1110: Force Hook Charge: Hook of force drags you to the target. The wizard still needs to follow the PHB’s rules as normal, with the additional requirement of passing the Arcana check. (It does not count as an item worn around the neck for the purpose of determining. Fireball. Aura moderate evocation; CL 10th; Slot neck (does not take up slot; see text); Price 1,650 gp (type I), 2,700 gp (type II), 4,350 gp (type III), 5,400 gp (type IV), 5,850 gp (type V), 8,100 gp (type VI), 8,700 gp (type VII); Weight 1 lb. From the SRD: You point your finger and determine the range (distance and height) at which the fireball is to burst. Alignment: Any nonlawful. A dragon has the following features. Physical Description: A wand is 6 to 12 inches long, 1/4 inch thick, and weighs no more than 1 ounce. Environment any (Abyss) Organization solitary, band (2–6), or platoon (7–16) Treasure standard ( longsword, other treasure) Brimoraks are demons born from the souls of arsonists, and in their fiendish lives, they love nothing more than setting fires. The winds become freezing as a horrifying skeleton of a dragon swoops towards you through the sky, rimes of frost sent aflutter in the air as its decaying but powerful wings carry it aloft. An abundance of horrors can scar a being. To learn or use an extract, an alchemist must have an Intelligence score equal to at least 10 + the extract’s level. (from the PFSRD) Fireball explicitly requires a saving throw for every target in the area of effect. You alter the substance of your body to a cloud-like vapor (as the gaseous form spell) and move through the air, possibly at great speed. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. Click here for details! Heatstroke. Fireball. First, he translates the spell name into numbers. Sanity. Benefit: When casting a selective spell with an area effect and a duration of instantaneous, you can choose a number of targets in the area equal to the ability score modifier used to determine bonus spells of the same type ( Charisma for. A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. Duration instantaneous. /2 levels) Effect one ball of ice and snow. Unless otherwise noted, using a hex is a standard action. Saving Throw Fortitude partial; Spell Resistance yes. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. Upon first examination, this ring seems to be a ring of spell storing. The strands are similar to spiderwebs but far larger and tougher. A fireball doesn't target a specific creature. Regardless, Paizo never defined it. Prerequisite (s): Sneak attack class feature. The explosion creates almost no pressure. The fireball sets fire to combustibles and damages objects in the area. 0a. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. ” The intent of that rule was to prevent a Medium character from using a Small rifle as a one-handed pistol; it wasn’t intended to let a Medium. Versatile Spontaneity. -radius spread. At 20th level, you gain immunity to fire damage. If you are proficient with this weapon, you gain a +4 bonus on any. EFFECT. A ring has AC 13, 2 hit points, hardness 10, and a break DC of 25. For example, if you cast this spell and followed. Type: Orcs are humanoids with the orc subtype. You can increase the spell slot level by one for each additional charge you expend. DESCRIPTION. Each round of the fire dance, he rolls a Perform (dance or sing) check. Like all spells, a spell trap that allows a saving throw has a save DC of 10 + spell level + caster’s relevant ability modifier. At 1st level, a witch gains one hex of her choice. Deities Angradd, Chohar, Dahak, Eiseth, Sarenrae, The Freeing Flame, The Prismatic Ray, Walkena. Although exceptions exist that are crafted from glass or bone, the vast majority of rings are forged from metal—usually precious metals such as gold, silver, and platinum. If the attacker can see invisible creatures, the. Ancient—delayed blast fireball (3/day) Great wyrm—wall of lava* (1/day) * This spell is from the Pathfinder RPG Advanced Player’s Guide. Each stalagmite-like icicle affects a 5-foot square and tapers to a height of 10 feet. All creatures within 5 feet of the dragon take 1d6 points of cold damage at the beginning of the dragon’s turn. Deals 2d4 fire damage out to 10 ft. Duration 1 minute/level. Most wands are wood, but some are bone, metal, or even crystal. A staff of power is a potent magic item with varied offensive and defensive abilities, carved from magically hardened wood. Beast. 95! Note: The download file is VERY LARGE so it may take some time to download. d12 Hit Die. It's actually hard to get a forest fire started unless conditions are right. The number on Table: Armor and Shields is the character’s speed while wearing the armor. A universalist wizard can prepare spells from any school without restriction. A roaring blast of fire. Non-Mythic. Non-Mythic. + 5 ft. Immunity to electricity and petrification. A target takes 8d6 fire damage on a. This necklace has 1d6 + 3 beads hanging from it. /level. The new appearance can become emblematic of that caster, as personal as a signature, a catchphrase, or a. DESCRIPTION. The World's Coziest Little Haunted Hotel (A Pathfinder RPG Adventure) S-Class Characters. As fireball, but secretly deals less damage to your allies. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. 5, save for 22 Looks to me like 3d6 would have worked quite well and be more balanced. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. Because fireball deals 6d6 fire damage at 3rd level, a 4th-level fireball would deal 8d6 fire damage, a 5th-level spell would deal 10d6 fire damage, and so on. 85—87: Leaves grow from the target if within 60 feet of the rod. CASTING. Instead, should that spell ever. -radius spread, centered on you. Up to thrice during this spell’s duration, you can belch forth a cone of fire as a standard action. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. As a standard action, the summoner can assume the shape of his eidolon, copying all of its evolutions, form, and abilities. Spells (Paizo, Inc. This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. She can cast any spell she knows without preparing it ahead of time. It does not gain the wight’s Create Spawn ability. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. In combat, this only has an effect for every five increases in base speed. Casting Time 1 standard action Components V, S. CONSTRUCTION REQUIREMENTS. Bonus Spells: burning hands (2nd), resist energy (4th), fireball (6th), wall of fire (8th), summon monster V (fire elementals only, 10th), fire seeds (12th), fire storm (14th), incendiary cloud (16th), fiery body (18th). Witch. Total AC to place the bead of a fireball through the arrow slit of a moving juggernaut = 14. Benefit: Pick one spell when you choose this trait. The snowball deals 1d6 points of cold damage per caster. A sorcerer casts arcane spells drawn primarily from the sorcerer/wizard spell list. Human lich necromancer 11. Fireball. Aura moderate evocation; CL 8th; Slot none; Price 18,950 gp; Weight 5 lbs. That creature is automatically stabilized and does not lose any further hit points. here is how i would handle a "Potion of Fireball". This functions as the alter self spell, except the goliath druid gains a +4 size bonus to Strength, a –2 penalty to Dexterity, and a +1 natural armor bonus. Benefit: All variable, numeric effects of an empowered spell are increased by half including bonuses to those dice rolls. A rare few are metal, glass, or even ceramic, but these are quite exotic. 12th - E/I/Spec Fireball is 21d6+42 (115) damage. Aura moderate conjuration; CL 11th; Slot —; Price 2,250 gp; Weight —. 5 per fireball (a five foot fireball), and cast two fireballs a turn.